1805 Blog May 2018

May 2018

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Fri 5/11/18 12:25am # | tweet this


Most people barely noticed the change. It was gradual over a 5 to 8 year period for most. It wasnt that people lost interest in people, real people, but the computers, the virtual people, the feeds, the streams, all of it, just got too easy. The computers crowded out everything else.

There was too much to do online, and not enough time to do it all. It's not that people lost interest in the real world, it's just that going places, coordinating IRL meetups, it all just took too much precious time.

They tried to save people time, everything could be bought online and delivered. 2 days, 1 day, 1 hour, most of the time it didnt cost any different. The self driving cars delivered things. We thought self driving cars were farther away. Sure the hype was always about them being around the corner, but noone believed the hype, not really. But then people stopped going out. Less real people on the roads sped up the transition. Anticipating what real people would do on the road was always the hard part, but when real people stopped driving, stopped leaving the house, well the self driving transition got easier.

Your thinking this is some Ready Player One thing, right? But it wasnt like that, not really, VR still had it's place and people would go in to VR for an hour or 2, maybe 3. But VR made most people sick after awhile, so that alone wasn't people's whole day. There were AR glasses of course too, those were very good, feeds and streams floating off to the side anchored to one part of the room or another, but those weren't people's whole day either.

VR was good for some things, AR for other things, but noone spent all day in either. People used tablets and phones too. That thumb, pull to refresh motion, was more addictive and satisfying than anyone really understood, newer things came along but that thumb scrolling motion never lost it's staying power. But people weren't just on their phones either. TVs got even bigger and higher res. People had entire walls in their house essentially wallpapered with giant screens. 2D was still good for a lot of things, and people combined the 2D screens with their AR glasses for a lot of other things.

There was voice too. When conversational AI really broke thru, that was one of the biggest catalysts for people staying home. Conversational AI got combined with the deepfake video technology and suddenly you could hangout with anyone and talk about anything, it was virtual, sure, but it was so real, it didnt make any difference. Podcasts were big in the late 2010s, but they had nothing on the deepfake conversational ai house parties to come. Virtual dinner guests on your livingroom wall tv? AR tabletop boardgames, whatever you were into, real, virtual or a mix of both, it was all available.

Sporting events, lectures, concerts, you name it, it was all right there. And there was so much to do, it didnt make sense to leave your house. So people who absolutely didnt need to, didnt.

And then, that's when things got really weird.
This was something I wrote over the course on an hour on my phone, while waiting for my son to fall back asleep.

Some of the ideas in play:

New tech rarely fully displaces old tech.

There's so much media already and there's going to even be more to come. Yet there are still only 24 hours in a day.

Google IO, Google kept talking about giving people more time back. Which made me think, time for what?

I've become hyperaware of late, when I send an email, or do a long chat session, I've become hyperaware of how much time "I'm taking from people" for them to interact with that content.

I want to hear your

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